‘Spider-Man: Miles Morales’ combines ray tracing and 60FPS in new PS5 mode

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When Marvel’s Spider-Man: Miles Morales launched on PS5, it came with two options: Fidelity and Performance Mode. The first offered ray tracing but kept the experience locked at 30 frames per second. The latter, meanwhile, has abandoned ray tracing in favor of 60 frames per second of gameplay. Now, developer Insomniac has introduced a third option called Performance RT. It promises to be the “best of both worlds” which combines ray tracing and a fluidity of 60 frames per second. To achieve this, however, you will have to sacrifice “scene resolution, quality of reflection, and pedestrian density,” according to a description of the game settings.

So what should you choose? It all depends on your preference. Some will always go for the best visuals possible. If that’s you, Fidelity Mode is still the way to go. For those who like 60fps gameplay, the decision will be a bit more difficult. It’s worth experimenting with both to see what you’re happy to sacrifice. If you rarely notice a reduced population, Performance RT may be the best option. Otherwise, the original Performance Mode might offer a better mix of fluidity and detail for your eyes. Either way, we’re just happy that Insomniac is giving players more options. More choice means a greater chance of landing on something that feels right to you.

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