Behavior Interactive has continuously improved Dead by Daylight since its launch, cultivate a community of loyal players still waiting for the next drop in content. While more horror stories are inevitably on the way, the studio behind the adventure has outlined a few other key changes looming on the horizon, such as HUD changes, matchmaking, and more.
Before talking about the HUD changes, the team took a moment in their latest Dev Diary update to showcase a few changes midway through The Clown’s chapter. “Our funny resident has prepared something. Introducing Afterpiece Antidote: This new disposable bottle shatters and releases a delayed yellow gas,” reveals Behavior Interactive. “Once the gas is activated, anyone who climbs into the gas receives a 10% movement speed bonus. Like your Tonic, this effect persists for a few seconds after exiting the gas. You can switch between Tonics and Antidotes. by pressing the Active Ability button at any time. “
The message goes on to say: “[Afterpiece Antidote] will also cure any negative effects of Afterpiece Tonic, so you will need to be careful where you throw them. They can make you faster, but a poorly thrown bottle will also make the survivor faster. Or you might want to lure a Survivor into an area with no remaining Palette with a Juicy Antidote. But remember: if the two gases collide, they will neutralize each other and disappear. “
The HUD is also undergoing its own makeover with an all-new layout, which you can see below:
Character portraits are also added, allowing players to see their survivor with a nameplate attached. Next to the portrait of the survivor, there is also a hook counter for those who want to know who has – and has not – been hooked. Slayers can also enjoy it with a counter showing the progress of their hook as the match progresses.
UI options are also implemented for accessibility reasons, allowing players to play around with the settings to take up as much – or as little – of space as they want.
Some new survivor animations are also being implemented in the name of realism, including spin speed, how fast each character can move, and more. Many of these changes will be familiar, as they all come directly from player feedback.
Matchmaking is also obtain a necessary improvement, allowing matchmaking rankings to return and making skill-based matchmaking more efficient. Additionally, Behavior adds a reward system for the most dedicated players, giving them Bloodpoints in the form of a monthly reward that will reset for every 20 rank markers achieved.
Graphics updates, mechanical adjustments, and various small changes can also be seen. To see the full Dead by Daylight sequel detail, you can read the full developer diary on the right. here.