Saturday, January 23, 2021

CD Projekt Red co-founder explains what went wrong with Cyberpunk 2077

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Cyberpunk 2077’s launch has been riddled with issues that go beyond mere glitches. From the intentionally deceptive nature of hiding console versions of the game to critics to downright groundbreaking bugs and a host of marketing issues, CD Projekt Red’s once-excellent reputation took a huge hit after its release. After the game was pulled from PlayStation Store and refunds galore, the CDPR co-founder just shared a new video detailing what the road to launch looked like, which didn’t work with last-gen console copies. and what the team does. to get it right.

In addition to the video below, a few key questions were answered with an infographic showing the roadmap for the future. From the gap between the PC and console versions of the game to what the studio is currently doing to be proactive on fixes, here is the latest update on the state of the game and where CD Projekt Red is while waiting for a review. ‘survey which went public earlier this month.

A big question after launch (and the reason for the showcase removal) is what happened to the next-gen console version of the game? While the company previously told investors that the latest generation versions are almost being processed like an afterthought, the last question-and-answer session shows that the studio thought it was in good shape.

“Cyberpunk 2077 has enormous reach, it features a multitude of custom objects, systems and interacting mechanics,” CD Projekt Red explained in its last article. “In the game, not everything is laid out on level ground where we can make things less demanding in terms of hardware, but condensed in a big city and in a relatively load-free environment. We’ve made it even more difficult. for ourselves by wanting to make the game epic on PCs first and then tweak it to consoles – especially older ones. That was our basic assumption. And things didn’t seem very difficult at first, so that we knew the lack of material, finally, time proved that we ‘underestimated the task. “

When asked if the team had tested older versions of the game to make sure it performed as promised, CDPR claimed that internal testing did not show most of the errors found at launch, saying, “As we approach launch, we saw significant improvements every day, and we really thought we were going to deliver the last day zero update. ”

CD RED project

A roadmap for Cyberpunk 2077 updates

The day-zero update wasn’t a small fix, but it wasn’t enough to resolve many of the issues reported with many versions of PlayStation 4 specifically citing it as nearly unplayable at launch.

But what about reviews? When the exam codes were released, the embargo restrictions were intense. Some of those restrictions, which have already been made public, indicated that no organic gameplay footage could be shared prior to launch, and codes were limited to the PC version only. When asked why the review process had been managed in such a controlled manner, the response claimed that readiness was behind the decision to keep it only on PC:

We started sending out PC revision keys to start the revision process in the first week of December. On December 10, launch day, we got off to a great start with PC reviews, and while it’s not perfect, it’s a version of the game that we were, and still are, very proud of. As for the console review process, along with sending the PC codes, we were always working hard to improve the quality of the game on older generation consoles. Every additional day that we worked on Update Zero brought visible improvement – which is why we started sending out console codes for revisions on December 8, which was later than expected.

The game was released on December 10, with some being able to play it on December 9, but the console codes sent were massively limited. Game Informant did not receive a console code before launch, and many regular outlets that provide reviews were left on hold after launch.

As for the future of the game, CD Projekt Red promises that fixing the reported bugs is its top priority with several major fixes having already been rolled out. When I revisited the game following some of the improvements made to make it safer for those who epileptic tendencies, I saw a huge difference between that time and when we first played for review. Yet there is still work to be done, work that the company recognizes and is actively working on.

The latest update also reaffirms that Cyberpunk 2077’s free DLC plans are still intact. That being said, the DLC has been replaced with a lower priority item on the to-do list while there are still issues to be addressed.

While this is great and great news for those hoping to play the Cyberpunk adventure when it gets more polished, there is one obvious concern: What about the team? A lot of developers have launched a challenge open to investors, asking for responsibility for the poor communication with the community and the role their pressure has played in the work culture surrounding this title.

With numerous reports of grueling working conditions surrounding CD Projekt Red’s culture on the heels of a management pledge not to push its team to their limits as with the release of The Witcher, the amount of post-launch work has raised concerns about what this means for the developers themselves. What steps are CDPR leaders taking to ensure the health and safety of those working to make these changes? How does current management ensure that quality changes are implemented and continue into the future? These are important questions and questions that will hopefully be addressed so that developers who love what they do, who take pride in their work in Night City, can openly be exuberant in the studio’s latest upcoming game. Polish.

[Source: CD Projekt Red]

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