Home Gaming News The power behind the medium’s dual reality gameplay

The power behind the medium’s dual reality gameplay

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The power behind the medium’s dual reality gameplay

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The way is a third-person psychological horror game that tells the story of Marianne, a psychic who can live in two realities at once: our world and the spirit world. The wayThe hallmark of the hallmark is a mechanic we call the “Dual-Reality” gameplay that you can experience today on Xbox Series X | S, PC and with Xbox Game Pass.

At certain points in the game, you are playing in the Material World and the Spirit World at the same time, controlling both avatars simultaneously. It’s both a storytelling and gameplay mechanic, bringing both the main theme of the game to life as well as exploration and puzzle solving. When you are in dual reality, the screen is split vertically or horizontally. Since the two worlds are rendered simultaneously, we needed powerful hardware, like the Xbox Series X consoles | S, to fully realize the potential of the dual reality. However, we still wonder why the game needs a next-gen platform, even though the split screen has been with us for a long time.

The short answer is: what we do with dual reality is very different from multiplayer split screen. The long answer… well, read on.

The way

Most other games that support split screen display two different instances of the same location. In The way, the real and spiritual worlds are completely different and use their own sets of graphical assets, such as models or textures. It’s much more demanding in terms of memory, storage, and rendering cost.

The way

Additionally, effects such as motion blur or ambient occlusion should be calculated and rendered twice. Overall, the game requires a significant amount of VRAM and fast storage, much faster than what was used in the previous generation of hardware. While it might look similar in screenshots or trailers, technically speaking, the dual reality of the game just works differently and is much more power-demanding than the “regular” split screen.

The way

We have worked on The way and the idea of ​​dual reality for a few years and it’s a great time for us to finally leave the game and its innovative mechanics in the hands of the players. Before entering the dark corridors of the abandoned Niwa Hotel, I can only add… appreciate the mystery!

The way is now available on Xbox Series X | S, PC and with Xbox Game Pass.

Xbox live

The way

Bloober Team SA


360


$ 49.99

$ 44.99

PC Game Pass

Xbox Game Pass

Uncover a dark mystery that only a psychic can solve. Travel to an abandoned Communist station and use your unique psychic abilities to uncover its deeply disturbing secrets, solve dual reality puzzles, survive encounters with sinister spirits, and explore two realities at the same time. The Medium is a third-person psychological horror game that features patented dual-reality gameplay and an original soundtrack co-composed by Arkadiusz Reikowski and Akira Yamaoka. BECOME A MEDIUM Use unique psychic abilities only available to those with the gift. Travel between realities or explore them both at the same time. Use the Out of Body experience to explore the places you can’t go in the real world. Create energy shields and unleash powerful Spirit Blasts to survive the spirit world and its otherworldly dangers. SEE WHAT’S HIDDEN Immerse yourself in a mature and morally ambiguous story, where nothing is what it seems and everything has another side. As a medium, you see, hear and experience more than others, and with each new perspective you will change your perception of what happened at the Niwa complex. PLAY IN TWO WORLDS AT THE SAME TIME New and officially patented gameplay that takes place on two worlds displayed at the same time. Explore the physical world and the spirit world simultaneously and use the interactions between them to solve dual reality puzzles, unlock new paths, and awaken memories of past events. ENTER A DARK REALITY INSPIRED BY BEKSIŃSKI The spirit world of Medium is a dark mirror reflection of our reality, a dark and disturbing place where our unpunished deeds, evil impulses and vile secrets manifest and can take shape. This world was invented and designed under inspiration from the paintings of Zdzisław Beksiński, a Polish dystopian surrealist internationally recognized for his distinctive and surprisingly disturbing style. MUSIC BY YAMAOKA & REIKOWSKI Immerse yourself in the eerie and oppressive atmosphere of the game thanks to the “double” soundtrack co-created by Akira Yamaoka and Arkadiusz Reikowski. Yamaoka-san is a legendary Japanese composer best known for his work on the Silent Hill series; Reikowski is a Hollywood Music in Media Award nominee who has worked on acclaimed horror games such as Blair Witch, Layers of Fear, and Observer. Now they are joining their creative forces for the music and songs of The Medium.



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