Wednesday, April 14, 2021

Ghosts’ N Goblins: Resurrection Review – The Beauty of Nostalgia

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Ghost ‘n Goblins: Resurrection is a game time has forgotten, designed to transport players to the heyday of Super Nintendo, where visual beauty meets gameplay brutality, dazzling and vibrant in equal parts. The pile of corpses that Resurrection piled up during my game made me swear like a sailor, and yet I walked away singing its praises as one of the best flashbacks I’ve ever played.

Legendary hero Arthur and his most famous pair of boxer shorts return to be turned on, thrown into pits and nibbled by a cave made of teeth, much to the player’s chagrin and to the delight of the designers at Capcom (which is run by Tokuro Fujiwara. , which made the original 1985 Ghost n ‘Goblins game and the SNES sequel). You can almost hear the last group say “Gotcha!” after each death that the player did not see coming. While nostalgic for its character moves and action dynamics, the level designs are incredibly smart and ever-changing, keeping you in a constant state of panic in fun and terrifying ways.

The skeletons quickly emerge from their graves as Arthur advances, and there’s always some sort of aerial threat positioned to knock him down into a pit. The action requires split-second reflexes, but even more memorizing the enemy’s patterns and placement, which develops upon dying. Advantage can be gained from Arthur’s weapon of choice, whether it be daggers thrown quickly, fire spilled from holy water, or a handful of other useful tools that can make anyone’s job short. what an enemy. The action is simplistic in scope; just jump and shoot in four directions, but it looks incredibly dynamic, which makes whatever you do skillful.

All of the levels offer very different challenges that make good use of the same movement, but players have some leeway in how they progress. From the start of the adventure, a choice between two levels is offered, offering either a shorter game or the ability to go back on missed stages to face new horrors and earn more Umbrella Bees. This oddly named collector’s item is a form of currency used to purchase useful spells, such as being able to turn every enemy onscreen into a frog or rain the lights down on them. The wealth of skills are worth it, as some can be a game-changer at specific stages, much like getting the right weapon for a boss in Mega Man.

The entire game can also be played cooperatively, with the second player controlling a trio of ghosts called the Three Wise Men, which can be swapped out on the fly. Each of the guys helps Arthur in different ways, like being able to create a protective shield or lift him through space. This is a good idea for co-op play which helps take some of the difficulty out of the game. Although the second player may not know the basic gameplay, they can still play a big part in the outcome.

Even with the help of a friend, the game quickly warns you that you can reduce the difficulty if the situations are too difficult. If that doesn’t produce results, you can activate a magic metronome to slow down the game’s speed at a ramp, giving you a big advantage in filling enemies full of spears, safely chaining crumbling stairs, and catching umbrella bees. that can zip past you otherwise. If you think the game is too easy, the metronome can also be used to speed it up and make it more difficult. If you just want to see the entire game carefree in the world, the lower difficulty level allows you to instantly respawn right where you die, although some of the endgame surprises are removed when played like this.

Once the final boss is killed, players can restart their adventure to experience a slightly reorganized game. It stays true to the roots of the series, with transformed scenes and new challenges within them. This is a great reason to play an amazing game again, and also gives the player a chance to gain all skills.

Even though I had a lot of fun getting my butt back by Resurrection, one of the best parts is the visual design. It looks like a storybook drawn with pencils and colored to bring out each moving element. Yes, some of the classic enemy designs are pretty uninspired and the worlds are pretty clear in the details, but together they leap off the screen and frame the action perfectly.

Ghost ‘n Goblins: Resurrection is a try-and-try again game, and if you don’t have the chops to do it, has built-in solutions to keep you progressing. I didn’t think I needed another Ghost n ‘Goblins game, but Capcom proved me wrong, and now I want more.

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