Friday, April 16, 2021

People love Destiny 2 bug that adds 12 player raids

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Players benefit from a Destiny 2 issue that allows up to 12 people to play together in a raid. Forbes, players can merge two teams of six into a raid – twice the normal maximum number of players – by having one fire team join the other when the launch timer reads “Launch in 0:02” for the process of loading an activity. If the other fire team joins at the right time, they will both load on the same map and a dozen players can participate in a single raid. You can see the problem in action in this YouTuber Scrub video, where a crew does a very short job of Taniks, The Abomination, the final boss of the Deep Stone Crypt raid. One player mentions how his FPS tanked as a dozen players attacked a single enemy.

On Twitter, community members are referencing the chaos of this new development. A clip of Aura shows 12 players slamming a rally banner at the same time, and a video from evanf1997 shows 12 players firing the Telestos exotic rifle into the ground in unison, with the resulting effect of crashing the host’s game.

What is perhaps most striking about the answer, however, is the number of players keen to see the problem persist after having so much fun with this unintentional new mode. “The 12 man raids have been the most fun I’ve had in Destiny in quite some time,” said strain161, while Hunter warlord93 wrote: “Just did a 12 man raid on Destiny 2. The funniest experience ever.

Many are calling for the mode to become official, and some are suggesting how it could be done without upsetting the existing balance of the game. “This 12-man raid just made me think how cool it would be to have ‘private’ raids. in @DestinyTheGame “, wrote Rob schlick. “Up to 12 people, able to set modifiers, and no loot (do it for fun). Let people play in these sandboxes once they’ve been out for at least a season or two. ” Times_owner suggested a more integrated, lore-based solution: “Can we really get 12-man raids at any given time? That would be a fun addition and lore involvement showing the immense strength of a boss (per example: a ‘global threat’ that we needed a large number of people to participate because of their strength) ”.

Bungie’s Senior Community Manager tweeted “Twelve what now” as the issue grew in popularity. The studio clearly has their eye on this feature that has become a glitch, but anyone who will fill it or adapt it in a new fashion. Naturally, it’s easier to complete raids with double the players, so there will be some balance if Bungie is to continue. We reached out to Bungie for comment.

In other Destiny 2 news, developer Bungie has been named as a defendant in a class action suit, alongside Google Stadia. The studio recently expanded its headquarters, with a facility designed to focus on making games that are unrelated to Destiny.

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.



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