After spending thousands of hours playing survival games online, even the newest and most popular like Valheim – it can be easy to get bored with the most repetitive tasks. Outside of major quests or boss fights, you can only cut down a limited number of trees and mine that many chunks of ore before you have to get creative.
Since Valheim offers such a large and dynamic game world (especially thanks to its procedurally generated maps), you can never really know exactly what’s going on in the next corner. That’s why a fearless survival game expert decided to test his luck against Valheim’s current final boss not with an army of like-minded friends, but with a battalion of savage and fierce wolves.
Who let the wolves out
The road to defeating Valheim’s most powerful foe in such a unique way was not necessarily an easy task, and Calvin – or Alpaca, as he is known online – explained how his journey to the Beast Master was not intentional.
“When it comes to breeding wolves, it all started out as an accident actually,” Alpaca said in a recent interview with IGN, explaining that he was still making his mark as a breeder when his pack of wolves began to grow. “I fed my first group of wolves the whole time. I noticed that they kept multiplying to the point that I had about 30 base wolves.No stranger to survival games – with thousands of hours connected to games like Day Z and Atlas – Alpaca says part of their commitment to survival games comes from a love for ranching and farming systems. taming of animals. “I’m one of those boring Perfect IV breeders when I play Pokemon,” he says, “and when I played Ark and Atlas, I spent most of my time finding perfect tames.” The troubling thing about raising animals like wolves in Valheim, he explains, is that they are naturally aggressive creatures. Once you tame them, they will no longer attack you reactively, but if even simple enemies, like gray dwarves or skeletons, wander too close to a wolf’s attack range, then the wolves will pounce. – even destroying any base the player has built. the way to their meal. AI is not designed to “protect” a base, but it is effective at neutralizing threats that come too close.
However, the base Wolves do not make a very deadly (nor effective) traveling army to take on the great bosses of Valheim. Correcting that many animals is difficult, especially because of the way they move sporadically, and Valheim is not designed to keep dozens of creatures, so framerate issues usually deter most people. At its base, Valheim is usually made up of small groups of players, not battalions of wild animals on the map. All of the animals in Valheim have different levels indicated by star ratings, and if you can find a 2-star variant they are much, much more powerful.
“A game like this really speaks to my interests,” says Alpaca. “Due to my job, I have a lot of free time in the winter – Valheim allows me to channel that into collecting resources, building and of course taming animals, all for the good of our group.”
Ultimately, Alpaca had a party of 30 2-Star Wolves ready to take on the final boss in the early access form of Valheim: the Colossal Skeletal Monster, Yagluth. Alpaca and his group of friends hadn’t fought yet and didn’t know what they would need to prepare. Although all of the wolves died in the battle, they reduced the boss to a small portion of the remaining health before Alpaca and his friends had to join the fight and finish it off. But that first battle was just the start of Alpaca’s wolf ambitions.
Raise better wolves
“I thought that with enough wolves, I could kill Yagluth without having to participate at all,” he said – but he knew that summoning an even more impressive army would take some extra work.
“After this attempt, I started to look at the breeding methods that other people had discovered, and I saw the popular ‘Wild boar breeding tower“On YouTube,” Alpaca said. “I figured I could modify it for wolves, and after about four hours of work, I had a working wolf rearing tower.The tower method is crucial for the animals of Valheim to reproduce as quickly as possible. Breeding is based entirely on the amount of space in an area. So, if two fed and happy animals are close to each other, and their immediate vicinity is not occupied by cubs or other similar animals, they will fill this space with offspring. Which usually means that the bottleneck of expansion is space. The tower, which allows players to build a ramp to a small raised square enclosed area a few feet above the ground with a small opening for babies to fall (they’re fine, don’t worry!), Fixes this issue . . Since the immediate neighborhood is always empty after the offspring fall down the chute, they just keep making more babies. It might seem like a barbaric way to play with the wolf birth process, but if it works, it works, right?
“With the tower, you raise your herders so that when the cubs are born, they fall to the ground,” Alpaca said. “This causes the breeders [area] never to pass two wolves, so that they procreate as quickly as they can and indefinitely.
The end result is what Alpaca posted on Reddit: a decisive victory for his pack of wolves. They end the fight so quickly that Yagluth barely had time to complete his spawn animation. “I was very surprised at how quickly they killed him to be honest,” says Alpaca, “but I couldn’t have been more proud.”
While Alpaca was certainly proud of the work his army had done, he knew these wolves weren’t meant to be housewives – although it wasn’t as selfless a decision as you might think. “Due to FPS issues with so many animals, I took them to the middle of the island I was on and ordered them to stop following me,” he said. He keeps two at the base for breeding, just in case, but lets the majority of them roam free.
“Now they walk around that area every time they’re within render distance, and when they’re not rendered, they stay in limbo,” says Alpaca. “With the ‘normal’ number of wolves I keep around my bases, I let them roam the perimeter / inside the ditches freely to defend the base against random events and creatures.”
It might come as no surprise that the Alpaca lets them roam free, as trying to control such a large group of such strong wolves is no small feat. They are able to destroy an entire village in seconds if an enemy gets too close. He learned this lesson the hard way, after an overwhelming moment when more than 30 wolves tore a wall and a support beam to escape an enclosure while pursuing an enemy.The ferocity of the wolves resulted in the collapse of the entire fortress, demolishing half of its base while it was the game’s AFK and let the rearing happen in the background. Eventually he had to start storing them underground in a bunker as they cannot destroy the soil itself.
Screenshots of Valheim PC Gameplay
“I had some weird stuff through it all,” Alpaca said. “Wolves have escaped over our moat at our main base before, and I’ve found them swimming in the ocean one way or another. To this day, I don’t know how or why they got this far out to sea, although they were probably hunting a swimming deer or something.
Emerging, entirely unscripted moments like these are a big part of what helped Valheim’s rise as a multiplayer survival experience both to play and to watch, as it is now sold. over five million copies in just a few weeks and continues to attract large audiences to Twitch. And with Valheim only at just the start of his planned early access journey, Alpaca, and the breeding methods of others are perhaps just the beginning of more incredible stories to come of players’ Viking adventures – though players find it difficult to dominate a raging army of super-wolves.
To learn more about Valheim, see our Recommendations on the 11 best mods try and our interview with the development team about making the game, and let us know about your wildest exploits in the comments!
David Jagneaux is a longtime freelance writer for IGN. Talk games with him on Twitter at @David_Jagneaux.