Friday, April 16, 2021

How Deathloop uses the extra power of the PS5

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Arkane Studios has been around for over two decades and has developed software for every generation of consoles since Arx Doom appeared on the original Xbox. Since then, the studio has supported the latest home console hardware. The team even brought the first Dishonored game, originally released on PlayStation 3, Xbox 360, and PC, to PlayStation 4 and Xbox One with the enhanced version of Dishonored: Definitive Edition. Arkane clearly knows the benefits of developing new, more powerful hardware, which is evident in the studio’s latest effort, Deathloop.

Deathloop, coming to PlayStation 5 and PC, will take advantage of the new hardware when it launches. However, the project started even before the team knew about the new consoles. Once the team decided to develop for a next-gen console, namely the PlayStation 5, Arkane had discussions about how much he wanted to invest to take advantage of the hardware’s unique capabilities. “We made a choice not to go completely crazy and pile up a ton of risk by, I don’t know, somehow remaking all of our characters or something like that,” the game director Dinga Bakaba.

Instead, Arkane used the extra potency to improve the experience that was already there. “What we’ve always wanted to have is a game that runs at 60 FPS on consoles,” says Bakaba. “Older games on PS4 and Xbox One run at 40. Getting good framerate on home consoles and not just on PC was a good goal.”

The extra oomph also allowed the art team to flex their muscles like never before. Normally towards the end of production Bakaba says he needs to go see the artists and break the bad news of having to cut out some of the assets to make the game run smoothly.

The biggest surprise for Arkane, however, was the PlayStation 5’s innovative DualSense controller. “The first time I had it in my hands I had a smile, and my hands were smiling, if possible. Bakaba recalls with a chuckle. “We really love the functionality of the controller. We’re all immersed and we make a first-person action shooter / shooter. There is a lot of sense in using haptic feedback and triggers, so that’s something that immediately got us excited. It was a great opportunity. “


Despite recent results from ZeniMax and Bethesda acquisition by Microsoft, Deathloop remains a console-exclusive game for PlayStation 5 and PC. According to a statement from Arkane, the acquisition did not affect the day-to-day development of Deathloop, and the game remains exclusive to PS5 and PC for now.

While those who only own an Xbox are left out for the foreseeable future, focusing on a new console during development, let Arkane make the most of the hardware and have allowed the studio to gain a foothold in the current generation. , get to grips with new hardware early on, and get a head start on how to harness the power of the PS5 for future projects. On top of that, Bakaba was thrilled with Sony’s interest and enthusiasm for Deathloop. “As a game developer and myself as a player, it was rewarding to see the potential of our game and to want to work with us,” he says.

If you also see potential in the game, you can mark May 21 as the launch day for Arkane Studios’ first foray into the next generation of gaming hardware as Deathloop arrives on PlayStation 5 and PC. For more information on the upcoming Arkane title, check out our current number and our coverage hub by clicking on the banner below.

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