One of the biggest benefits of all this hardware power is giving developers the ability to create games optimized for the Xbox Series X | S. That means they’ve taken full advantage of the unique capabilities of the Xbox Series X | S, both for new titles created natively using the Xbox Series X development environment | S, as well as previously released titles that have been rebuilt specifically for the console. . In our Optimized Inside Xbox Series X series, producers will share their behind-the-scenes stories of how they’re optimizing titles for Xbox Series X | S and what that means for the future of the game. Today we’ll chat with Activision producer Jason Coker about optimization Tony Hawk Professional Skater 1 + 2 for Xbox Series X | S. Also see the game in action with the This week on Xbox.
Q: “What excites you the most about developing and contributing THPS 1 + 2 to life on next-generation hardware? “
A: We have a really solid remaster in Tony Hawk Professional Skater 1 + 2, and the power of the Xbox Series X | S allows us to take something big and make it even better than we imagined. From frame rates to enhanced visuals to sheer speed of performance, it’s basically like supercharging a supercar.
Q: Besides getting the power and performance of the Xbox Series X | S for faster load times, etc., what features of the Xbox Series X | S have you most excited to explore in the development of THPS 1 + 2?
A: The raw power of the new Xbox has given us the ability to push visuals even further, which is a huge win for us. We leveraged the faster GPU to deliver higher native resolutions (To note: The Xbox Series X version of the game will run in native 4K at 60 FPS, while the Xbox Series S version will render at 1440P and upgrade to 4K. You will need a 4K compatible display for 4K resolution.), and improve the game’s visuals with better quality shadows and atmospheres (bloom, lens flare, reflections). We’ve also increased the quality of texture used on in-game skaters.
The quick summary is also a wonderful feature. While we would like players to always be sure THPS, sometimes they’ll have to turn off their Xbox and sleep, and they’ll even be able to play other games here and there. With Quick Resume, players can jump right back to mid-THPS without missing a beat, and the fast hard drive makes the experience much smoother.
It was also easy to support cross-generational save files on Xbox for gamers who stop playing. THPS on Xbox One to Xbox Series X | S. It’s a very smooth and seamless experience for players, and it was easy to set up.
Q: How will these improvements impact a player’s experience with THPS 1 + 2?
A: The added graphics power allowed us to take a deeper dive to make the game more visually immersive. The lighting, HDR, atmospheric effects, enhanced frame rates – it looks so amazing that sometimes it’s just fun watching someone play as they are in charge because you have more possibilities to soak up the whole screen and really enjoy the upgrade. visuals. Likewise, the smooth framerates make everything feel silky smooth. A lot of work has been done to make sure this remaster stays true to the feel of the original two games, and while we’ve certainly tweaked the original controls for an improved experience, playing on the next gen is just such a leap. forward in look and feel. of the game I think players are going to be blown away.
Q: Why did your development team choose to focus on [4K@60 on Series X; 1440p @60 on Series S, cross progression support, spatialized audio, high fidelity atmospherics, etc.] as areas of improvement for THPS 1 + 2?
A: Playing at 60 fps with 4K makes everything feel really smooth, and we felt that was a very special and important feature for gamers. Many players of the original games will have this ol ‘ THPS muscle memory once they get their hands on the controls, and the improvements we’ve made to the controls are much better with a constant, higher frame rate. Add to that the fact that it looks absolutely stunning at 60fps, and it was kinda obvious once we knew it was possible with the power of the X Series | S.
Q: How do you expect fans of THPS 1 + 2 will respond to playback on Xbox Series X | S with these improvements?
A: I’m sure they’ll love it. Even beyond the next-gen improvements, there are tons of improvements and new features in the game that make it a new experience, even for old-school fans. The full challenge system, the robust Create-a-Park with the ability to share and remix the parks, Create-a-Skater, 8-player online multiplayer, improved controls and extra moves that were not not in the early games are just a few. It’s also very user-friendly for new players, so we expect to see a whole new generation of THPS enthusiasts. Add in all of those with the power of the next gen, and that’s a recipe for the perfect remastering.
Q: What is development on Xbox Series X like | S?
A: The faster hardware made the development experience smoother. For example, you can iterate much faster with the fast load times due to the new hard drive performance. It allowed us to spend more time focusing on making the best game possible.
Q: What improvement were you most excited to explore? THPS 1 + 2 on Xbox Series X | S?
A: The performance improvements for new hardware are always interesting. Tony Hawk is all about the Twitch gameplay, so the chance to offer 120 FPS at 1080p was super compelling. Additionally, we felt that the game’s photorealistic art style and highly detailed environments made it an ideal candidate for looking into better quality lighting, shadow, and effects.
Q: What is Xbox Series X Development | S allows in current or future projects that you could not have achieved with the previous generation of consoles? “
A: The SSD is an absolute game changer. Open world games will be so much better on XSX | S, and for games with more traditional loading, creative developers can hide their loading transitions to give players a smoother, more immersive experience by keeping players in the moment. It’s a way to keep the narrative moving and to keep players absorbed in what’s going on in the game. There’s also that level of visual fidelity that wasn’t possible before, and that just happens. improve over time as developers learn new ways to exploit hardware.
Tony Hawk’s ™ Pro Skater ™ 1 + 2 – Xbox Series X | S
Activision Publishing Inc.