Hello, people of the fog.
I think you know what a traditional is Death by the light of day the chapter looks like? Think again. With our latest release, we’re moving away from the classic horror highway to explore the world of K-Pop. And while the colors may be a bit more vivid on the surface, in real life Death by the light of day shape, it just means that there is an even deeper darkness lurking beneath. Creative Director Dave Richard shares his thoughts on All-Kill and pushing the boundaries of game aesthetics.
Associate brand manager Thomas carpentier: Has K-Pop always been the theme, or was the goal to explore the music industry as a whole?
Creative Director Dave Richard: K-Pop has been the main inspiration for the All-Kill Chapter since day one. We’re always trying to explore new things in the game, whether it’s with characters, themes, perks… The vibrant and highly refined aesthetic of K-pop culture juxtaposed with the sick and sinister world of Dead by Daylight is attractive. We saw this as an opportunity to expand the creative space within our universe and were able to work with industry experts such as producer DJ Swivel and K-Pop idol Kevin Woo to make sure we stay too. authentic as possible. The Chapter name itself refers to the K-Pop industry and refers to when a song or album simultaneously reaches No. 1 on all eight K-Pop charts. I can honestly say that the whole development team had a blast working on this chapter.
Carpenter: Who is The Trickster, the new playable killer?
Richard: The Trickster, real name Ji-Woon Hak, is a crazy idol who likes to kill a little more than he likes the adoration of his fans. Just like his performances on stage, he kills with talent and extravagance. The Trickster brings an adrenaline-pumping new game mechanic called “Showstopper”. Players can quickly and accurately launch a flurry of razor-sharp blades from a distance – talk about a killer shot! Additionally, the Trickster’s three unique perks allow it to quickly take down potential rescuers and block areas of the map to its advantage. We’re very happy with the way the character is playing and can’t wait to see what you do with him.
Carpenter: Can you tell us more about Yun-Jin, the new survivor?
Richard: Yun-Jin Lee is the ambitious producer of The Trickster. When she was younger, she failed an audition to become an idol intern for the famous record company Mightee One Entertainment. Working behind the scenes, she still managed to create some of the studio’s biggest hits, progressing to becoming the producer of Jin-Woon Hak. She is fabulously stylish and will leave in the dust anyone who hinders her career. His three unique perks are great for lone wolf players, which really matches his strong and capable personality. They focus on giving Yun-Jin a bonus when other survivors are in trouble.
Carpenter: How does the relationship between the killer and the survivor represent the evolution of DbD’s storytelling?
Richard: We wanted to have the two characters deeply rooted in the K-Pop universe, and therefore they are directly related. This is the first time that an original killer and survivor have actually known each other and had a connected history before being caught by The Entity. It brings the horror to a personal level and creates an interesting dynamic in their relationship as one fuels the other. This specific relationship has given us a lot of storytelling opportunities and we look forward to continuing to work in this way for the next chapters of the game.
That’s all for today, folks. It has been a pleasure working on the All-Kill chapter and we can’t wait for you to get your hands on it and feel the same vibe. Are you ready to put on a show? Let’s find out!
Dead by Daylight: Special Edition
Behavior Digital Inc.
Death is not an escape. Dead by Daylight is a multiplayer (4vs1) horror game in which one player takes on the role of the savage killer, and the other four players play as survivors, trying to escape the killer and avoid being caught, tortured and killed. Survivors play in third person and have the advantage of better situational awareness. The killer plays in first person and is more focused on his prey. The Survivors’ goal in every encounter is to escape the Killing Ground without getting caught by the Killer – something that seems easier than it is, especially when the environment changes each time you play.