Icarus was teased on the PC Gaming Show in 2020 during E3, but the revelation that there was pure teasing with nothing to show and essentially no information about the game. Now Dean Hall (DayZ) and RocketWerkz are ready to go. finally unveil their survival plan, and guess what, it’s coming to PC this year. This new trailer is almost a movie in itself, spanning seven long minutes and setting the stage for a lot of mystery and intrigue. Fortunately, we also have a lot of solid information about the game to work with right now, but check out the trailer first.
By now you’ve probably played or tried a ton of survival games. If so, you know that one of the issues you face is that the worlds become entrenched burdens or solve problems over time as your playgroup builds encampments, settlements, castles. massive and makes threats unnecessary. The major change in Icarus is that every survival experience is a timed drop. As survivalists, you and up to seven other players must deal with what you bring to a planet – and what you bring back.
Once a drop begins, you have a set time to develop yourself, achieve your goals, and bring with you any valuable resources you can find. If you don’t come back in time? You will lose everything you brought with you for good. It’s a new layer or risk and reward for the survival genre, and brings with it a sense of permanent meta progression outside of the standard experience. Exotic material allows you to progress in different ways outside of what you do in each mission. Mission timers range from a few hours to a few days to several weeks, allowing you to face a variety of experiences.
In a “race” to a planet or biome, you are sure to find plenty of special resources and create shelters, tools and more. You are able to store a fair amount of advanced equipment at the base of your space station above which you can use for difficult challenges and greater rewards. So what does it actually do? It adds a system of looping progressions in a survival structure you probably already know intimately, like landing, catching berries, crafting an ax or hammer, building a house, and cooking. And of course, the hunt. There are certainly deadly animals like bears, as well as other more insidious threats to those who cross the boundaries of introductory biomes. Players build tech trees, award stat points, levels, creations, and participate in other traditional survival game elements throughout each mission.
Icarus offers handcrafted maps rather than procedurally generated maps, but has many other factors that go into adding variables to the gameplay, such as many weather events.
The RocketWerkz team will be releasing the first gameplay reveal of Icarus in a week on April 8. You can watch it here. Does the concept of Icarus intrigue you? Let us know in the comments!