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They even address “Craig”The enemy who looked so flat and so bad that his momentary appearance in the original Infinite trailer became a meme. According to Art Management Director Neill Harrison, “NPC facial animation was not fully implemented in this version, which resulted in Craig’s incredibly straightforward / lifeless look … Additional work were done on material fidelity and more variety added for Brute faces, we’re also working on adding hairstyles and beards, which we didn’t do in July. So, while we have come to love our dear old Craig, he is certainly undergoing a major makeover.
Meanwhile, Ani Shastry, head of graphics team development, noted that “key areas of progress include better overall lighting quality, ambient occlusion, shadows, volumetric lighting, sky and atmosphere. ” You should read the entire article to see what else has been changed, which should make Halo Infinite feel completely different artistically and technologically, and may explain why it’s lagging behind. ‘a full year.
As 343 Day draws to a close, we’re excited to offer a more in-depth look at Halo Infinite development and share our updated Fall 2021 launch window.
Learn more in the first Inside Infinite: https://t.co/1m5mLSJKVm pic.twitter.com/FyDDs1WNoJ
– Hello (@Halo) December 8, 2020
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