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“It gives us the more people playing it, the more eyes, which means we get the most feedback, not just in terms of raw data and analytics, but we get feedback from the player saying: ‘We love this character and we want more of that. Or, ‘We like this or it doesn’t work quite the way we wanted it to because the balance of this.’ “
And this decision to delay allow launch via PS Plus, which gives all service subscribers a copy of AllStars, makes a lot of sense when you consider that there are over 40 million PS Plus subscribers according to Sony’s latest announced tally, which gives this brand new franchise all an integrated audience. But Berry also spoke about how the delay gave the team time to make adjustments that will benefit players when they jump straight into the auto combat action.
“One of the main things that we’ve been tweaking over that time has been, uh, integration, getting the rules of the game out to people,” Berry said. “We had a few systems for the tutorial that worked, but we knew it wasn’t quite right. We knew we had post-launch plans, we will do this and we will. And then all of a sudden we don’t have to wait for post-launch anymore now, let’s get it all under way. “
Players will be able to see what to expect shortly, as AllStars Destruction will be available exclusively for PS5 on February 2. For more on this week’s exclusive PS5 release, check out the latest news on Destruction AllStars fashions, currency and more.
Jonathon Dornbush is editor-in-chief of IGN, host of Podcast Beyond !, and responsible for PlayStation. Talk to him on Twitter @jmdornbush.
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