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Independent developers deserve their flowers. Not only are they responsible for amplifying fiction (and non-fiction) with immeasurable waves of immersion and creativity, but they are also able to submerge us in tiny pockets of humor, curiosity, and affection. when we are in our worst condition. This year was no different.
At the age of social distancing, Hell found love in a hopeless place, Among us dispelled social anxieties through long tasks and emergency meetings Fall guys filled the Mario party– size the void in our hearts by introducing humanoid candies to the concept of “drip” and by passing them through random elements of Takeshi Castle.
And that’s just a quick summary of what happened in 2020. A multitude of directors, producers, animators, level designers, songwriters, and more. have reshaped the limits of the medium to present us worlds and protagonists we never dreamed of possible. They made us laugh, cry and engage in colorful language that would make our grandmother blush. And most importantly, they went above and beyond to stimulate our imaginations in times of uncertainty. There are dozens of them waiting to be discovered, but these are our favorite movies from a weird year spent inside.
Carto
Carto is a decidedly cold puzzle game. There are no death counters, mirror worlds, or platform sections that deal strictly with pain and suffering. Instead, you follow a young girl separated from her grandmother and tasked with manipulating different parts of her map to create a path back home. By modifying new and old pieces, players can explore different biomes, experience new cultures and customs, and convey entire moods (not words) with a mix of characters that will bring you back to your favorite piece of Robert Munsch’s fiction. It’s not quite Ghibli or Pixar, but it doesn’t have to be. Carto the contagious charm is in a league of its own.
GTFO
There are psychological terrors and resident Evil the engine beats, and then there is GTFO. The beginnings of 10 Chambers Left for dead shooter that relies on the characteristics of Dead space and Alien: Isolation– link anxiety and adrenaline to intermittences of black darkness that will ruin you completely. Each shipment in GTFOThe underground complex is meticulously designed with exploration and communication in mind, with fast-paced races involving foam throwers, mine deployers, and modified shotguns usually interrupted by hordes of ‘sleepers’ and a peak. of difficulty that maximizes tension. You will die – like, a lot– but every death is a lesson in itself as mechanics thrive by sticking a bunch of better buds into a dimly lit maze just to see someone fumbling with a flashlight.
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