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“The most important thing for this film is the tone. What I liked about the games was that they were really scary and that’s really what I wanted, ”says Roberts. “This atmosphere – it’s rain, it’s constantly dark, it’s scary. Raccoon City is kind of that rotten character in the movie and that kind of vibe in games that I wanted to put [the film]. “
Roberts says his “cinematic inspiration” for Resident Evil: Welcome to Raccoon City was John Carpenter, but not the movies you might think.
“I’m a big fan of John Carpenter and I got really interested in it. The way he tells these claustrophobic siege movies and I took movies like Assault on Precinct 13 and The Fog and these disparate groups of characters gathered under the siege, and took that as my cinematic inspiration.
Roberts says the films will take place in both Raccoon City and the police station, as well as the Spencer Mansion. “We have two very distinct places, but we divide people into their worlds. One is more of a siege movie with the police station, and then you have the mansion which is scary like f * ck. “
Check out SXSW’s full IGN Resident Evil interview for more on Roberts and Resident Evil: Welcome to Raccoon City.
Matt TM Kim is the editor-in-chief of IGN.
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