Thursday, April 30, 2026

Trickster guide – tips, skills, and best builds – guide Outriders wiki

Must read

[ad_1]

Last modification:

The Trickster is one of the four main Classes in Outriders. This page has information on the abilities of the Trickster class, as well as guides on how to use their powers, what skills to use, and the best builds for their class trees.

Attributes of the illusionist
Short reach. Hit and run. Space-time.
Strengths Mobility, shield generation, strong skills, close combat
Weaknesses Lower health, can be easily exceeded
Class traits Receive an additional 5% Maximum health. active Shield grants 5% damage mitigation.
Healing trait All Short range killing heals you for 20% of your Maximum health and grants you 20% Shield.

By killing enemies up close, the Trickster will heal and generate a small portion of shield. While not as powerful as the Devastator, they can still deal massive damage up close, especially with their damage skills.

The Trickster has skills that inflict Weakness and Slow on him, allowing him to control a crowd and make enemies more vulnerable to team attacks. Hang them in the air, weaken them with a time knife, or slow down time in an area.

The Trickster also has a number of movement skills at their disposal, allowing them to warp in and out of combat as needed.

The Trickster is a great choice for solo play, as it is able to heal just by dealing damage up close. Mobility skills make them dangerous, but also quick enough to retreat if necessary.

  • As the name suggests, this course is all about deception and subterfuge, which is not easy in a shooter. This is doubly the case when you realize that the main way to heal on the battlefield is to get closer to your victims. Because of this, you’ll want to learn the best times to use your skills to make sure you can get up close, take out enemies, and then retreat before you get overwhelmed.
  • No matter what you end up choosing for your skill slots, always make sure you have at least one movement skill, as these will be vital not only for reducing distance, but also for getting out of danger – Tricksters won’t last. not long. suffered a close-range fire.
  • Make sure to always carry a close range weapon like a shotgun when playing as a Trickster, as you can not only improve your damage in the class tree, but it will be essential for quickly discharging high damage when you move towards an enemy to get your health and your shields return quickly.
  • You can use movement skills like Hunt the Prey to quickly teleport to snipers or spotters and kill them quickly so you don’t get stuck trying to take out frontline fighters.
  • Try to combine your deception skills with damage skills to quickly take out groups of opponents – like slowing them down with Slow Trap and following up with a cyclone slice before they can strike back.
Rogue skills
Skill Type The description
Temporal blade Damage, interruption Paralyze and slice enemies in front of you, inflicting to damage and inflict Slow down and Interrupt to all targets.
Slow trap Deception Create a space-time anomaly sphere that inflicts Slow down on enemies and projectiles for 10 seconds.
Hunt the prey Movement Select an enemy and teleport behind them, receiving a Shield premium.
Twisted circles To damage Fill the magazine of your current weapon with anomaly infused bullets that increase your Firepower. The skill lasts until you reload or switch weapons.
Cyclone slice Damage, interruption Create a whirlwind of anomaly blades that deal with to damage and Interrupt on enemies within a small radius of you with each hit. Skill lasts 5 seconds.
Borrowed time Movement To receive Shield and mark your location for 28 seconds. Triggering the skill again will bend space-time and teleport you to the marked location.
Venator knife Deception Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, inflicting to damage and mark them. All marked targets will be inflicted by Slow down, and for 10 seconds the first damage inflicted by you will be doubled.
Time rift Deception, interruption Create a shock wave that suspends enemies in the air, leaving them unable to fight for 3.5 seconds and inflicts Weakness.

publicity

Class Skill Tree Specializations
Assassin Increases weapon damage, especially at close range

Allows skills to increase weapon damage

Major specialization skills Shotgun Master (+ 15% weapon damage and drop rate for shotguns)

Quietus Leap (Activating movement skills increases armor piercing by 25% for 10s)

Disruptive Firepower (Activating deception skills increases weapon damage by 50% for 8s)

Outrider Executioner (Activating movement skills increases weapon damage by 50% for 8s)

Scion of Power (when damage skills end, increase weapon damage by 50% for 8s)

Transfusion (5% weapon leech)

Bounty Hunter (15% weapon damage vs. elites)

Sum of quirks (50% of magazine size)

Cold Calculation (for each enemy at close range, weapon damage increased by 8%)

Presage Increases health, armor, and damage resistance

Allows skills to increase shields / damage mitigation

Major specialization nodes Against All Odds (Reloading Weapons deal damage and interrupt enemies when surrounded)

Wither Scything (melee skill applies weakness)

Attenuation on the move (when damage skills end, increase damage attenuation by 10% for 10s)

Long Rating (for each enemy at close range, armor is increased by 15%)

Square Profit (each ammo pickup heals 5% of max health)

Shield of Disturbance (Activating disturbance skills grants 20% shields)

Wrecker Increases power of anomalies and decreases skill cooldowns

Allows skills to increase anomaly power and resistance drilling

Major specialization nodes Assault Master (increases Assault Damage by 3.5% for each Focus Node unlocked)

Countershield (Activating the deception skill increases the potency of anomalies by 50% for 10s)

Battle Shield Timeline (Activating movement skills increases anomaly potency by 50% for 10s)

Clincher Leap (Activating movement skills increases resistance piercing by 25% for 10s)

Abnormal Acceleration (at end of damage skills, increases power of anomalies by 50% for 10s)

Scion of the Void (at end of damage skills increases Armor Piercing by 30% and Resistance Piercing by 25% for 10s)

Altered Executioner (for each enemy at close range, the power of anomalies is increased by 10%)

This Assassin Build primarily focuses on increasing your raw damage with weapons as much as possible, which is best used when combined with weapons like shotguns and skills like Twisted Rounds and Hunt the Prey. Several of these nodes will also increase your damage at close range and from behind, making Slow Trap a good third skill to have.

Most of the major nodes you collect from this tree will increase your damage, or for a limited time after using deception and movement skills. It works incredibly well by triggering Twisted Rounds, then warping near groups of enemies to smash them to pieces while the damage buff is active – giving you an even bigger boost once you get the end node. which increases damage for each enemy close to you. .

You should also consider investing in gear mods that make your enemies even more vulnerable to your attacks after using deception and movement skills, allowing you to quickly tear up groups to regain health faster.

Reaver’s lower tree may also be viable for those who wish to prioritize anomaly damage skills over close range shooting, but the middle tree for Harbinger is not worth specializing due to of its emphasis on survival rather than offense, and given that the Trickster is supposed to be a glass cannon, getting a little more defense won’t make much of a difference unless you die too much.

[ad_2]

- Advertisement -spot_img

More articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisement -spot_img

Latest article