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“The developers have expressed their enthusiasm for the XAGs, but also asked for additional context and clarification on how to ensure that these guidelines are properly implemented in their games,” the post read. “Additionally, there has been a clear desire for more content that helps a developer understand ‘where to start’ or ‘how to focus their efforts’. Finally, there have been requests for help in understanding the impact XAGs will have on the gaming experience of players with disabilities. “The changes implemented today include adjustments to the language used in the guidelines to make them clearer and easier to understand, as well as added elements such as goals, scoping questions and key target areas to help developers. understand why each area is important and navigate the guidelines more easily.
The biggest change is that developers now have the ability to send their Xbox or PC games to Microsoft to have them “analyzed and validated” against guidelines, and to receive feedback on any issues to help them understand where they are. disabled players might have difficulty, and how the issues might be resolved. This will include links to documentation, articles, and other information that will better help developers understand why certain issues are important. Most importantly, members of the Xbox Gaming & Disability community will be a part of the game’s feedback process.
Xbox has been a staunch supporter of more accessible gaming for years, especially with the release of Xbox Adaptive Controller in 2018, and continuing to support accessibility by support explicitly accessible games like HyperDot, and more recently with a number of features included in Xbox Series X.
Rebekah Valentine is a journalist at IGN. You can find her on Twitter @duckvalentine.
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